The dungeon is an autonomous part of the brain-tuning.de-website. It is a realm where science, art and popular fantasies meet to form a strange space somewhere in between reality and imagination. In some chambers, you will come across purely fictious ideas. Others will offer insight in some truly bizarre parts of contemporary reality.

Navigation:

Like the surface of the world, the dungeon is endless, but not infinite. It consists of a fixed number of connected chambers. Like every real dungeon, this one also has a lot of entrance doors, but only a limited number of exits. On average, you should come across an exit every seven chambers. The exits will take you back to the main pages of brain-tuning.de. Of course, you also can use the back button of your browser to make your way back.

Acknowledgements:

Conceptually, the dungeon obviously owes a lot to role play computer games. A dungeon, in a computer game, is a place where everything can happen. The map of the known world does not help in a dungeon. Usually, you do not enter a dungeon by chance but as a result of an active decision, and you do not come back until you have either solved its riddles or died. Noone leaves a dungeon unaltered. The changes are often irreversable and always beneficial.

Further inspiration, especially as far as the content of the dungeon is concerned, was drawn from cyberpunk literature. Especially, I owe quiet a lot of ideas to "The Cyborg Handbook", edited by Chris Hablas Gray in 1995. I also took the content of some of the rooms from projects of the growing sci-art-scene, especially from projects shown at the ars electronica 2001.

 

 

What is the dungeon? Some practical and conceptual background.
Some acknowledgements.
use back-button of your browser to get to the main pages